Critical Player _2018.10
How to Talk About Games
In the aforementioned art game lectures <Game Layer for Play>, we examined the relationships among various layers of games. Now, in <Critical Player>, we examine writing methods and discuss our game stories to become “critical players” who have the insight to view games critically.
In the first lecture, we discuss different ways to enjoy and talk about games. In the second lecture, we examine game criticism as media criticism that is published. Based on this examination, in the third lecture, we find our own ways to talk about games based on the selected games. The fourth and fifth lectures are open lectures presented by those who work with games in real life, such as game reporter Myung-gyu Lee and Replica developer SOMI. In the sixth lecture, we conclude the section by sharing our experiences. We summarize and discuss game play experiences and different perspectives on games, and we find new ways to enjoy games.
Lecturer : Kyunghyuk Lee (Game columnist)
Playing with Different Perspectives
Even when playing the same game, each individual player may have different views on the game, and there are infinite possibilities of countless stories depending on their approach. In this session, we examine how methods of writing and talking about games are implemented in various spaces since games have been actually commercialized and discuss how to share our ideas with others by reflecting on our own individual approaches to games.
Exploring with a Critical View
Previously, we examined various ways to approach games. Now, we examine how the texts written on real games are being published. We consider a broad range of cases in which games are examined in terms of media criticism and analyze the foundation of the texts written on the games, thereby establishing the grounds for us to effectively convey our own experiences to others.
How to Talk about Games
In this session, we think about the perspective, thought, or approach that is possible for a few sample games. We discuss the games selected by each one of us and perform the process of completing the structure of writing from the beginning to the end through the internal structuralizing of the discussed contents.
<Open Lecture 1> Game Reporter’s Writing, by Myung-gyu Lee
What is writing for a game webzine reporter who writes about games to make a living? We examine articles written by an actual game reporter who has been writing articles on games for a long time in a specialized magazine, and we share the experiences of someone who has made a career in games by talking about the issues encountered by him as a game reporter.
<Open Lecture 2> Developer’s Game, by SOMI
We listen to the game development philosophy of SOMI, who is typically mentioned as an indie game developer who conveys his own social message using games as a medium. We examine the production background and effects of his major works and social discussions and overview and intentions of the next game.
My Game Story
We present our own game play and perspectives that have been prepared throughout the lectures, exchange feedback, summarize ideas just before processing them into various contents such as text or videos, and talk about future directions.