Game Making Lab _ 2018. 6

Using various tools, we ask questions and perform experiments on issues that we have not been talking about much in games.

In this workshop, let us blur the lines between game playing and game making by creating games. The <Game Making Lab> conducts experiments on games in different ways to discover new methods that break away from the conventional laws of existing games. We think about game designs by playing a game from the player’s perspective and find ways that are not conventional in which the game designer and player, or the game system and characters can communicate.

This is carried out in the process of completing a short game within the conditions specified for each session (various tools, rules, forms, etc.), and the games are published on the Web to exchange feedback.

Lecturer : Youngju Kim (webpage)


Poetic Game

Can we convey the atmosphere in the game scenes? How can linguistic elements be linked to game playing? We make a short game by limiting the colors and images that can be used, as well as words and sentences. Let us make a game using small, limited tools such as Bitsy and Flickgame. As such, the experience provided by the “limits” to the players in a game offers various possibilities for the game beyond the conventionality of existing games.

Doors and Keys

Narrative games are created using personal stories. What is a meaningful choice for players? We explore the elements of doors and keys in game playing and link them to the narrative. We use Twine to make a narrative game, using various items, inventories, and endings, through which we ponder over games that make people think about choices.

Talking with a Puzzle

The designer and player form a team and together make a game as though they are having a conversation. Can we tell the story that we want to tell using a puzzle? A puzzle connotes the meaning “stop and think.” This is the game design process in which the designer’s intentions are conveyed in a casual puzzle game without linguistic elements and developed with the player’s immediate feedback. A puzzle game is made using board game materials and the open source tool PuzzleScript.

Game about the Game

Let us consider a self-reflective meta-game. What is the freedom of the player in the algorithm of video games? There are alternative attempts that make us think about the game media itself by thinking about the real world in which we live. From simulating the real world in the game world to attempting to view the real world itself as a game, the concerns regarding the game itself further expand the game world. We set up lights, cameras, and objects with Unity3D and design three-dimensional levels to think about game play that deviates from the customs.

Game Play Off the Screen

Unity3D and Arduino are used for game play that interworks the virtual game world with real objects.

Experiment results are provided in